Worlds within Eco are made with a Minecraft style Voxel set-up, where mining and building is done, but the environment and ecosystems will be affected from the buildings constructed and resources taken. Since this is a simulated government, all ecosystem information on the server is available to every player so valid arguments against laws and for them can be made. Working as a group government, cities, and economyīy incorporating a voting system to enact laws, players will be bound to the laws on the server, keeping them from acting out. By giving the players meaningful actions, animals can become extinct, habitats ruined, and even food supplies can diminish to where even humans are extinct leading to a "server-wide perma-death".Įco will depend solely upon a player run government, where laws will be made and players must abide by them. The game Eco displays an accurate simulation of what happens when humans take resources from the planet, which differs from other simulation games where the environment isn't an important factor. While an ecosystem of animals and plants can thrive fine just by themselves, when adding humans into the mix the subjects of pollution, extinction, and disforesting become huge issues. Finding the right balance between technologically advancing and saving the planet is the goal of game. The game could be considered a social experiment at large where as a group players must come up with laws, rules, and guidelines to keep the ecosystem alive.
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